Sarvokri the Stained

Sarvokri is a wandering mercenary, hero, and slayer of monsters, initially drawn to her charge by the dream-whispers of a daemon. She now knows her path for however long it may take: Jallot must live, and the Six-Soaked Path is to be formed at the disposal of this blessed being of Slaaneth.

Game Rules
Name Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower Armour Save Magic Power Fear Points Fear Effect
Champion 7 6 1.5 5 5 4 6 5 10+3 10+3 10+3 10+2 4 9 0 Fear
Warhorse 8 3 0 4 3 1 3 1 3 3 3 3 7 0 0 None
Champion on Horse 6 6 1.5 5 5 4 6 5 10+3 10+3 10+3 10+2 2 9 0 Fear

Savroki has the following Mutations:

Savokri has the following Gifts of Chaos:

Sarvokri has the following Follower Rewards:

Savroki has the following Equipment:

Warhorse

Armoured Barding

Heavy Armour

Shield

Lance

Sword of Animation

Reminder due to Wizard Levels:

As they possess a Magic Level of 1, they have the following Spells known:

Acquiescance

Spell Level: 1

Magic Points: 3

Range: Touch

Resolved during Combat step. Must be in base-to-base contact with target. Roll to Hit using WS, then caster must roll under their own Initiative on 1d6. Non-daemonic targets may take a Magic Saving Throw.

Followers of Kharneth: Spend 1D6 Turns staggering 1D4 inches in a random direction, then die.

Followers of Slaaneth: Immune to Psychology, lose 2 Initiative.

Other: All target's characteristics are halved. On each turn, roll 1d6: on 1-3, skip target's turn in all phases; on 4-6, target is subject to Stupidity.

Hand of Death

Spell Level: 1

Magic Points: 1

Range: Personal

Any combat hit caused by the caster automatically Wounds. Lasts until the caster is Wounded, when dispelled, or until battle is over. There is no magic save.

Ward of Arrows

Spell Level: 1

Magic Points: 2

Range: Personal/Unit

Any missiles targeting the caster or their associated unit suffer -1 to Hit. Magic missiles targeting the group cause 1 less damage than is normal. Lasts until the caster enters Hand-to-Hand combat, when the caster leaves an associated unit, or when dispelled.


Appearance

Sarvokri is supposedly a human, though she no longer truly looks the part. Standing six foot three, her pale skin is rarely seen outside of her imposing black plate, a bizarre sword sheathed at her hip and a stout lance paired with her strong shield. She cuts an intimidating sight upon her armoured horse.

Her face is inhuman in form, studded symmetrically with strange, circular patterns and concealing her unhinging jaw with its myriad strong and pointed teeth, and the fantastically long tongue locked behind them. She entirely lacks hair, instead having six long, thick tendrils that undulate and writhe where they seperate from her scalp.

Her muscular body is studded with scars, though none are greater than the jagged mark stretching across her torso - a large circle spanning between her diaphram and belly, a shaft rising upwards from it to her throat, a sweeping arc connecting her nipples and a half-circle where it the point taps against her collarbones. The rough design seems incredibly painful when it was etched.

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