Sarvokri the Stained
Sarvokri is a wandering mercenary, hero, and slayer of monsters, initially drawn to her charge by the dream-whispers of a daemon. She now knows her path for however long it may take: Jallot must live, and the Six-Soaked Path is to be formed at the disposal of this blessed being of Slaaneth.
Game Rules
Name | Movement | Weapon Skill | Ballistic Skill | Strength | Toughness | Wounds | Initiative | Attacks | Leadership | Intelligence | Cool | Willpower | Armour Save | Magic Power | Fear Points | Fear Effect |
Champion | 7 | 6 | 1.5 | 5 | 5 | 4 | 6 | 5 | 10+3 | 10+3 | 10+3 | 10+2 | 4 | 9 | 0 | Fear |
Warhorse | 8 | 3 | 0 | 4 | 3 | 1 | 3 | 1 | 3 | 3 | 3 | 3 | 7 | 0 | 0 | None |
Champion on Horse | 6 | 6 | 1.5 | 5 | 5 | 4 | 6 | 5 | 10+3 | 10+3 | 10+3 | 10+2 | 2 | 9 | 0 | Fear |
Savroki has the following Mutations:
- Fast: +3 M (applied)
- One Eye: Halve Ballistic Skill
Savokri has the following Gifts of Chaos:
- Face of a Keeper of Secrets: causes Fear, +1 Gore/Bite Attack
- Chaos Spawn: 6 Slaaneshi Spawn.
- Eye of the Gods
Sarvokri has the following Follower Rewards:
- Characteristic Increase
Savroki has the following Equipment:
Warhorse
- Movement replaced with Mounted movement.
- Armour improved by 1.
- Movement penalty for Armour increased by 0.5 after all other penalties.
Armoured Barding
- Armour Save improved by 1.
- -0.5 Movement.
Heavy Armour
- Armour Save improved by 2.
- -0.5 Movement.
Shield
- Armour Save improved by 1.
- -0.5 Movement if equipped with other forms of personal armour.
Lance
- +2 Initiative.
- +2 Strength.
- Downgrades target Armour by 1.
- Counts instead as Hand Weapon on second and subsequent turns of Hand-to-Hand.
Sword of Animation
- May be released to act as a member of the unit, with the following stats:
- M4 WS4 S4 T4 W3 A3 I6
Reminder due to Wizard Levels:
- Human wizards may substitute illusion or elemental spells for any or all battle magic spells. They may substitute any one necromancy spell for an equivalent level battle magic spell. They may substitute any one demonic spell for an equivalent level battle magic spell. Normal humans may not use more than one necromantic or demonic spell.
As they possess a Magic Level of 1, they have the following Spells known:
Acquiescance
Spell Level: 1
Magic Points: 3
Range: Touch
Resolved during Combat step. Must be in base-to-base contact with target. Roll to Hit using WS, then caster must roll under their own Initiative on 1d6. Non-daemonic targets may take a Magic Saving Throw.
Followers of Kharneth: Spend 1D6 Turns staggering 1D4 inches in a random direction, then die.
Followers of Slaaneth: Immune to Psychology, lose 2 Initiative.
Other: All target's characteristics are halved. On each turn, roll 1d6: on 1-3, skip target's turn in all phases; on 4-6, target is subject to Stupidity.
Hand of Death
Spell Level: 1
Magic Points: 1
Range: Personal
Any combat hit caused by the caster automatically Wounds. Lasts until the caster is Wounded, when dispelled, or until battle is over. There is no magic save.
Ward of Arrows
Spell Level: 1
Magic Points: 2
Range: Personal/Unit
Any missiles targeting the caster or their associated unit suffer -1 to Hit. Magic missiles targeting the group cause 1 less damage than is normal. Lasts until the caster enters Hand-to-Hand combat, when the caster leaves an associated unit, or when dispelled.
Appearance
Sarvokri is supposedly a human, though she no longer truly looks the part. Standing six foot three, her pale skin is rarely seen outside of her imposing black plate, a bizarre sword sheathed at her hip and a stout lance paired with her strong shield. She cuts an intimidating sight upon her armoured horse.
Her face is inhuman in form, studded symmetrically with strange, circular patterns and concealing her unhinging jaw with its myriad strong and pointed teeth, and the fantastically long tongue locked behind them. She entirely lacks hair, instead having six long, thick tendrils that undulate and writhe where they seperate from her scalp.
Her muscular body is studded with scars, though none are greater than the jagged mark stretching across her torso - a large circle spanning between her diaphram and belly, a shaft rising upwards from it to her throat, a sweeping arc connecting her nipples and a half-circle where it the point taps against her collarbones. The rough design seems incredibly painful when it was etched.
Temporary site navigation is temporary, click here to return to the Realm of Chaos hub, or here for the Six-Soaked Path.